Advanced Dungeons And Dragons (1st Edition)

I received one Christmas, from my mother, the box sets that contained the rules for Dungeons and Dragons, and I was quite intrigued by the esoteric nature of the concepts within. As compelling as the ideas were, the actual process of playing the game was a confusing jumble of jargon and text scattered throughout several booklets. My mother was even concerned that it was a bad gift, but I assured her it was ok, that I liked it quite a lot. Even once I got the gist of it, however, I had no way to play the game as it required a group of friends that I considerably lacked at that time.

When I went to college at the Savannah College of Art and Design, I lucked into getting invited to play with a group of students that saw a castle and dragon doodle I did in class one day. From there we managed to play a version of the game that kind of fit our playing style. I don't think we ever knew much beyond the core mechanics. 

Those core ideas made up the world that I would go on to create and run with another group, and they became the core ideas that made up the world I would eventually write about. It does sound silly, but when you wind up creating original history, myth, politics, social orders, gods and religions, a multiverse, magick, nations, towns and villages across an original 'world', you tend to want to use it for other creative projects.

Advanced Dungeons and Dragons First Edition Books.

Advanced Dungeons and Dragons First Edition Books.